

#How to download ground services for fsx install#
Is best idea to install Airport addon to FSX Because it will also be real.

It is best idea to change sounds because new addon sound will change following things that is be new sounds of rain, thunder, winds, oceans, and more. (Sadly Owner of Video was put to Private for other reasons.)īut i will tell you about it It sonds real. Get one at Simvialation and its freeware, or get one at website that has addons.
#How to download ground services for fsx update#
It will update the Airport Vechicles, Runway textures, Building textures, Props textures, Taxiway Texture, and more.Įngine sound addon will change your sounds from Dumb to great. Have you managed to sort this out yet.Get the Texture DLC on Steam, SimMarket, or FSPilotship. I modified Booker and I have about 38 cars coaches fire engines etc. Hello to you, I have been adding AI traffic to a few airports for some time now, does take some time to complete, but its the same whole thing, once you have got used to adding AI traffic, its easy. After all this offers the placing of vehicle paths which, in my rudimentary understanding, seem to be vector lines. I haven't yet tried that out as I kept thinking that I might get to my car traffic across my air fields with the help of ADE9X. Things MIGHT be far easier if instead of a photomap or somesuch I could use a Screenshot of the air field and make SBuilder believe that the screenie is a photomap. What makes the using of SBuilder and a photomap a bit problematic is the fact that the air fields in question don't exist in Google Earth et al as they are my own creation. It will probably take longer to get familiar with SBuilderX than it will be for actually creating the road, ha!ĬlutchClutch, thanks for your advice. Convert the line to a traffic texture, compile, and drop into FSX. If I remember correctly, I think I just place a photomap under where I want the road as a guideline, use the line tool to make a line. I find using SBuilderX an easy way to create ground traffic. Learning by doing is the best you can do here. If you want to get rid of, say, buildings already existing in the FSX airport, you can "cut it out" with the help of "exclusion"-boxes you can draw around the objects in question etc pp. You can load every FSX airport into ADE9X. ADJUSTING airports seems to mean the reworking or correcting or whatever of existing airports. Maybe that you ARE familiar with both ADE and Instant Scenery. Instant Scenery is MUCH better than what FSX offers in its Traffic Tools SDK addon, because the placing of objects is so much easier. If you have some experience with AFCAD it won't take you more than a couple of hours to get familiar with it. ADE9X is the "grown-up brother" of the good old AFCAD 2 which was quite okay for FS9, while the ADE9X for FSX offers a wealth of additional features. Thanks.bthiago, the two tools I use for creating my own airfields (not the big airPORTS, because I prefer to stick to PPL flying) are ADE9X and Instant Scenery (the latter is available for just a couple of euros or bucks, the first is freeware). How easy is to create airports? I whish I could adjust some airports. Or is there anybody out there who could kindly mail me ] one such home-made bgl-file which contains an exemplary ground vehicle route so that I can study THAT? I'm sure there is an explanation for that, too. 5) I discovered that when I built a flightplan with one of the SimObjects-vehicles entered into the the aircraft.txt there always appears a quietly parked tank truck, no matter what type of car I had selected. So, 4) how has the car-path to look like? What I guess is that the route must be "circular", too, in that at the parking spot the route starts and ends. My call for help comprises the following questions: 1) There doesn't seem a way to import my ADE9X bgl-files into SBuilder, does it? 2) So, what I can I do just with ADE9X without reconstructing whole airports in SBuilder? 3) What do I need: a parking spot, any number of nodes making up for the path the car should take - and then what? AI air traffic doesn't work without RUNWAYS, but I have my doubts that I need one for CARS.

On the web I haven't found any REAL help for what I have in mind, except that there is a lot of talk about SBuilder X and Google Earth, while I kept thinking that the addition of an own little route for a moving car couldn't be such an intricate task. Being an enthusiastic user of ADE9X I had expected that the program's offering the addition of paths for ground vehicles would spare me a lot problems, but, alas, that's where they started. For a small number of privately created airports or rather airfields I'd like to add some home-made ground AI traffic, i.
